Rocks

I have managed to make 10 rocks that I will be able to re-use over and over in my environment to fill it out a bit.

I made all these rocks by exporting out a cube from 3DSMax to Zrush and then sculpting it 10 times to get different variations. I then used decimation master to create the low poly models. I will get the detail from the high poly sculpts with Xnormal.

I have UVmapped them but I still need to texture them, I will try to keep them all on one texture sheet, but if the textures look too low rez I made end up slitting them on two.

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